For over 4 years, I’ve contributed to the soundscapes of various indie game projects

Check them out here!

Check them out here! ⬇

Take a peek behind the curtain…

Interactive Skateboard Audio — Unreal Engine 5 + Wwise

A technical audio demo exploring interactive skateboard sound in Unreal Engine 5. I recorded and edited the board sounds, then built the Wwise implementation around surface switches, cruising states, velocity-driven pitch, and animation events.

Focus: SFX Recording · Editing · Wwise Implementation · RTPCs · Unreal Blueprints

Interactive Soundscape — Unreal Engine 5 + Wwise

An interactive soundscape created for Protagonist, a third-person virtual experience exploring the boundary between real and virtual environments. I designed and implemented dynamic ambiences, footsteps, cloth, spatial audio, environmental interactions, and an interactive piano system.

Focus: SFX & Foley · Wwise Implementation · Spatial Audio · Interactive Music · Unreal Engine